If you can assume that a new user gets a few hours of on-the-job training from a colleague, then that wildly changes the assumptions underlying your UX design. I love web based software and I make it for a living, but I wish UX designers for line of business applications would take a few more hints from the nineties. Of course there's nothing preventing web based UIs from supporting the same speed and productivity, but I know of few examples that actually do this. Look, mouse/touch driven UIs are great for discoverability, and web based UIs are great for deliverability, but neither of those are super important when all users of the software are expected to use it a lot, and use it from a known amount of places (eg branches of a retail chain). Inputs are properly tab indexed, because that's the only way to navigate between them. But once you're there, and really it's just a few hours of learning to hit the right keys while your experienced colleague is training you up, then it's super fast. Most oldschool DOS-y business software is very keyboard driven, so the learning curve is much steeper than that of your average web app. Lots of such "dated" software can be used much more productively than modern GUI or web based software.
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